If you have a vtable where you know the names and function types of the functions you can do something like this So you cant just include your sdk.h with 10k lines of class definitions, you have to cherry pick what you want and slowly build a nice IDA header file you can use for all of your IDA projects.ĭefault decompilation of an area with virtual function callsįor unknown vtables you can use something like this When making C headers for IDA keep in mind that this is very low level, the parser can only understand default types, you can still define your own types with:
![using plugins in ida pro using plugins in ida pro](https://1.bp.blogspot.com/-GANxQWO2rfY/XRUANr67TII/AAAAAAAABEQ/I31yquIZCagDHNFf-LeclGD9vqxY9x20wCLcBGAs/s1600/Ponce%2B-%2B1.gif)
This is a quite limited feature yet very powerful if used in combination with the decompiler.
#USING PLUGINS IN IDA PRO CODE#
You can also apply your own names/fields in here, when ready click OK and now the decompiled code looks something like this: V5 in this case, so you right click the variable then select "Create new struct type." and you will be prompted with a new window:
![using plugins in ida pro using plugins in ida pro](https://doc.tetrane.com/professional/2.5.0/Axion/Images/axion-plugin-ida-sync-ret-sync-screenshot.png)
You can make IDA guess a structure definition by right clicking variables that has structure like usage e.g. It is quite tedious to do it manually, so I am just going to skip that entirely and jump straight to importing C header files.Ĭreating new struct types in decompiled view You can create your own structures that you can apply to variables in IDA view or the decompiled view, you can do it manually in the structures sub-view, or import C header files. You can use regex with this search feature, I cant come up with any use cases other than this link, but even this is quite useless if you are looking at a game engine that has tons of the same instructions. When using text search, IDA will search all text within the selected/marked sub-view, so using it on IDA view's can take some time depending on the size of the disassembled file. You can use wildcards in your binary searches by giving it an hex encoded string with question marks as the wildcardsĤ8 65 6c 6c 6f 20 57 6f ? ? 64 Text search You can also search for strings with this search feature, however you are limited to the strings or byte sequences that make up a strings in the file you are searching, if you want to search for some text that got generated inside IDA view for example " sp-analysis failed" you have to use the text search feature. When using binary search, IDA will search all the bytes in the file the selected/marked sub-view is associated with, this makes searching quite fast, pretty much like sig scanning. Open the Names sub-view, and either mark or right click inside it to open the filter window, where you can add the following filtersĭouble clicking on any of these results will take you directly to the virtual function table. You can also ctrl+f inside a sub-view to search, this will result in the same as a filter with contains. You can also click/select/mark a sub-view and start typing what you want to search for, you need to know the exact starting characters you want to find with this. This only applies to some sub-views such as Functions(Shift+F3), Names(Shift+F4) and Strings(Shift+F12), there is probably more but these are some of the most frequently used. If this is enabled, the search make a list with all the occurrences of what you were searching for, which is very helpful if you are not entirely sure what you are looking for, I would almost recommend that this is on at all times, so you don't miss something important while searching. You have to mark a window to search in before you can search for anything, the search feature only works with a few sub-views for example IDA views, Hex views and pseudo-code views from the decompiler.
![using plugins in ida pro using plugins in ida pro](https://i.imgur.com/pxGTpGA.png)
#USING PLUGINS IN IDA PRO HOW TO#
we will be covering the basic features and how to use them together with a few tricks and quirks.
#USING PLUGINS IN IDA PRO PRO#
This tutorial is aimed towards IDA Pro 7.0.